


Well, I had a love-hate relationship with the puzzles cause sometimes I'd be baffled as to what I had to do next. I loved the big plot twist at the end, and most of all, I loved the puzzles you had to solve while trying to progress with the story. I like all the hidden clues and tiny details you can find throughout the game to give you ideas behind the story. Honestly, I loved this game inside and out. Thanks, developers, for an enjoyable few hours of entertainment! That said, I would definitely purchase the sequel. I also enjoyed the clean graphics, smooth game play, compelling plot and clever writing as well, although the ending seemed to be a bit of an afterthought, and was ultimately anticlimactic. The time-travel element added much to the game, even though it's been done before (Day of the Tentacle, et al).

Still, I enjoyed greatly how the puzzle solutions were not overly contrived unlike many other adventure games (you will never have to try picking a lock with an apple core!), such that the solutions could be visualized in a real-world setting. Adding a few more of these would have extended the game while highlighting the cleverness of the puzzles. Much of the lack of difficulty has to do with the merciful lack of "red herring" items and "dead end" areas that don't do anything to advance the game. The puzzles in Silent Age are difficult enough to be rewarding, although most familiar with the genre will not "get stuck" or struggle too much to get through these levels. Great game, if not necessarily on par with some of the old-school classics when the genre was being perfected (Zork, Maniac Mansion, et al).
